Digital Foundry specialists were satisfied with the quality of the console versions Robocop Rogue City
Robocop: Rogue City has become the object of new Digital Foundry video analysis. The analysis confirms the use by the Teyon Unreal Engine 5 engine, and, apparently, they fully used the entire development tool.
According to the British editorial office, Robocop: Rogue City successfully introduced all the Unreal Engine 5 functionality, achieving impressive results, despite the fact that the production of the game was not deprived of budget restrictions.
The use of the Lumen global lighting system instead of standard methods allows you to achieve optimal results in most cases. Although indirect lighting can have a slight decrease in resolution, in general the effect remains convincing.
The game uses the Lumen global lighting system instead of more standard methods, which allows you to achieve optimal results in most cases. Indirect lighting can have less resolution, but in general the effect is very convincing.
Reflections are also processed by Lumen, supplementing a more standard reflections system in the screen space. In some cases, this can be imperfect, but still pleasant for the eyes. For uniform shadows, shadows maps of various, but optimal quality are used.
The level of detail is excellent, demonstrating the good use of Nanite, another basic Unreal Engine 5 tool. This is especially noticeable in natural and rocky areas, and the implementation of physics provides ample opportunities for destruction.
Both PS5 and Xbox Series Xs have quality modes at 30 f/s and performance at 60 f/s, both using lumen. However, the level of detail and resolution is generally higher in quality mode.
Surprisingly, the Xbox Series X version in both modes has a dynamic resolution of 1440p, increased from 1080p, almost the same as the Xbox Series S. However, traces of dynamic resolution are poorly noticeable, while PS5 in quality mode has its own resolution of 1440p, and not increased. It seems that Xbox also has an error in the rendering of asphalt.
As for performance, failures and stuttering are observed in the phases of movement both on the PS5 and on the Xbox Series X, while on the PS5, the drop in the frequency of personnel is more noticeable. There are no reflections through Lumen on Xbox Series S, and the quality of the lighting system is generally lower.
In any case, Digital Foundry highly appreciates the work and skill done by Teyon in the use of all Unreal Engine 5 tools. Apparently, the team also widely used Quixel Megascan to create exterior, which made it possible to achieve remarkable results in rendering of the future Detroit.